Move everything around - delete old Haskell code, clean up build.
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@@ -0,0 +1,55 @@
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#ifndef COMPILE_H
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#define COMPILE_H
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#include <stdint.h>
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#include "bytecode.h"
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#include "opcode.h"
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#include "locfile.h"
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struct inst;
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typedef struct inst inst;
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typedef struct block {
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inst* first;
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inst* last;
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} block;
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block gen_location(location, block);
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block gen_noop();
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block gen_op_simple(opcode op);
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block gen_op_const(opcode op, jv constant);
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block gen_op_target(opcode op, block target);
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block gen_op_var_unbound(opcode op, const char* name);
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block gen_op_var_bound(opcode op, block binder);
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block gen_op_block_defn(opcode op, const char* name, block block);
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block gen_op_block_defn_rec(opcode op, const char* name, block block);
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block gen_op_block_unbound(opcode op, const char* name);
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block gen_op_call(opcode op, block arglist);
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block gen_op_symbol(opcode op, const char* name);
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block gen_subexp(block a);
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block gen_both(block a, block b);
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block gen_collect(block expr);
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block gen_assign(block expr);
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block gen_definedor(block a, block b);
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block gen_condbranch(block iftrue, block iffalse);
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block gen_and(block a, block b);
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block gen_or(block a, block b);
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block gen_cond(block cond, block iftrue, block iffalse);
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block gen_cbinding(struct symbol_table* functions, block b);
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void block_append(block* b, block b2);
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block block_join(block a, block b);
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int block_has_only_binders(block, int bindflags);
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block block_bind(block binder, block body, int bindflags);
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int block_compile(block, struct locfile*, struct bytecode**);
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void block_free(block);
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#endif
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