Previously constant folding of zero division (e.x. 1/0) produces a
compile error. This was incorrectly implemented by checking if the
division result is infinite, so produces wrong results compared to the
query where no constant folding is processed (e.x. 1e308/0.1). This
patch delays the operation when the divisor is zero. This makes the
results more consistent, but changes the exit code on zero division from
3 to 5. Also 0/0 now produces the zero division error, not NaN.
This patch also fixes the modulo operation. Previously constant folding
logic does not take care of the % operator, but now it folds if the both
dividend and divisor are safe numbers to cast to the integer type, and
the divisor is not zero. This patch also fixes some code that relies on
undefined cast behaviors in C. The modulo operation produces NaN if
either the dividend or divisor is NaN.
Close#1885, #2140, #2011, #2220, #2485, #2073
Rename the FORK_OPT opcode to TRY_BEGIN, add a TRY_END opcode, and wrap
errors when raising through a TRY_END so that they will not be caught by
the matching TRY_BEGIN.
Now a `try exp catch handler` expression generates code like:
TRY_BEGIN handler
<exp>
TRY_END
JUMP past_handler
handler: <handler>
past_handler:
...
On backtrack through TRY_BEGIN it just backtracks.
If anything past the whole thing raises when <exp> produced a value,
then the TRY_END will catch the error, wrap it in another, and
backtrack. The TRY_BEGIN will see a wrapped error and then it will
unwrap and re-raise the error.
If <exp> raises, then TRY_BEGIN will catch the error and jump to the
handler, but the TRY_BEGIN will not stack_save() in that case, so on
raise/backtrack the TRY_BEGIN will not execute again (nor will the
TRY_END).
block_bind_incremental is block_bind_referenced in a loop backwards. For
an 1-inst block, it does the same thing and isn't too much more
expensive, so it's not really useful to keep both.
Also, block_bind_referenced was a better name for the function.
Avoid doing the internal binding of top-level symbols in the parser,
leaving that work to be done in a post-processing step. For builtins,
this lets us do a reference-aware bind step (block_bind_incremental)
*after* generating builtins/0.
Libraries are a bit trickier since they may be bound multiple times, so
instead of thinking through the implications I added (block_bind_self)
to resolve all internal symbols immediately.